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Backflip for Animals! Pets Guide: What Pets Do and How to Get Them

Pets in Backflip for Animals! earn money and build collection strength. This pet guide explains the loop: steal eggs from guardians, hatch them at your base, and where egg rarity and mutations fit.

Quick answer

Pets in Backflip for Animals! are the animals you hatch and collect, and the game's own How to Play list gives them two jobs: earn money from your OP pets, and build your collection to become stronger.

  • Income: the pet step in the How to Play list ends with 'Earn money from your OP pets' — pets are the game's stated money makers ('OP' meaning overpowered).
  • Strength: a fuller version of the description adds 'Hatch and grow powerful animals' and 'Build your collection and become stronger' — a growing set of hatched animals is what makes you stronger.

How to get pets in Backflip for Animals!: steal, carry home, hatch

Redeem steps

  • Backflip your way into new biomes

    The game frames this as improving backflip power to reach new stages, where even rarer eggs appear.

  • Steal eggs from their guardians

    The fuller version of the description names the egg tiers: Common, Rare, Epic, Legendary & Mythic Eggs.

  • Bring the eggs back to your base

    Egg delivery to base is stated in that fuller version of the How to Play list.

  • Hatch the eggs to collect rare pets

    The game's description notes that some of the pets you hatch are mutated.

How pets connect to money and progression

In the game's How to Play sequence, hatching pets flows straight into the economy: "Earn money from your OP pets", followed by "Train on the treadmill to gain Speed" and "Upgrade your treadmill and base". The fuller version of the description closes the loop from the progression side: improving your backflip power reaches new stages, and "Reach higher stages to discover even rarer eggs!" — so advancing unlocks rarer eggs, whose hatched pets feed back into the money step. This is the play loop as the game itself describes it. The description states no income figures and no payout calculations, so there are no pet earning numbers to quote or plan around.

Where rarity and mutations fit — and where this overview stops

Rarity and mutation both enter the pet system at the hatch step. The game's description says hatching eggs lets you "collect rare pets, some are mutated" — for pets, only "rare" is named, with no pet tier list. The explicit tier list that does appear — Common, Rare, Epic, Legendary & Mythic — belongs to eggs, not pets, so treat it as egg tiers rather than a pet rarity ranking. Mutation shows up only as a property some hatched pets have: how a pet becomes mutated, the odds, and what mutation changes are not covered by the game's description. That is the boundary of this overview: rarity and mutation are named parts of the pet system, but a full rarity ranking and mutation-specific mechanics are outside it.

Next in-game step

The practical next action is the start of the loop itself: backflip out to a further stage, steal an egg from its guardian, carry it back to base, and hatch it. Every pet you add feeds the money step at the heart of the game's stated loop.