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Backflip for Animals! Pet Rarity Guide: Egg Tiers, Rare Pets, and Rarity Scaling

How pet rarity works in Backflip for Animals!: the five egg tiers from Common to Mythic, how progression unlocks rarer eggs, and rare pets vs. mutated pets.

Quick answer

Rarity in Backflip for Animals! is a property of the pets your eggs produce. The game's description confirms 'rare pets' as a distinct, collectible group — the only rarity wording it applies to pets — but it never enumerates pet rarity tiers. The named tiers belong to eggs: Common, Rare, Epic, Legendary, and Mythic.

  • Backflip to reach new biomes
  • Steal eggs from guardians
  • Hatch eggs to collect rare pets

The five egg rarity tiers

Tips

Common, Rare, Epic, Legendary, Mythic

The five tiers named in the game's own description, in the line 'Steal Common, Rare, Epic, Legendary & Mythic Eggs'. They are attached to eggs, not to pets.

Egg tiers, not on-pet labels

The description places these labels on eggs. It does not point to a pet inventory, pet index, or any in-game menu that stamps a rarity tag on each pet, so treat them as egg tiers rather than labels you will see on a hatched pet.

Mythic is the collection goal

The description frames the top of the scale as the challenge: 'How high can you backflip, and can you collect them all?'

Check the live game for current wording

The five-tier line comes from a recorded copy of the game's description, and the game's listing has shipped under update variants, so recorded wording can lag the live game. If tier names look different in your version, the current game page is the final word.

A player backflipping across a gap toward a glowing green egg labeled Mythic, between red platform blocks.
A glowing Mythic egg, the top tier of the five named egg tiers.

How rarity scales: progression unlocks rarer eggs

The recorded description ties rarity directly to progression: 'Reach higher stages to discover even rarer eggs!' Which eggs you can reach scales with how far you have advanced, and the collection question that follows — 'How high can you backflip, and can you collect them all?' — ties completing the set to backflip progress. The official description frames the same loop with biome wording: 'Backflip to reach new biomes' feeds into the egg-stealing and hatching cycle. The recorded copy says 'stages' while the official page's current wording says 'biomes'; both describe the same advancement loop, so follow whichever term your version uses.

What the game documents here is an access relationship only: advancing unlocks rarer eggs. It is not a stat, income, or value effect of rarity itself.

Rare pets versus mutated pets

The official description treats 'rare' and 'mutated' as two separate attributes in a single line: 'Hatch eggs to collect rare pets, some are mutated.' Mutation therefore co-exists with rarity on the same hatched pet — it is an extra property some pets carry, not a rarity tier, and the description draws no connection between the two.

The next line covers what collected pets do: 'Earn money from your OP pets.' Pets generate income, but the description credits earning to pets generally and never to a rarity level. So the description verifies three separate things — pets can be rare, some pets can be mutated, and pets earn money — with nothing tying rarity to income, value, or stats. Judge each pet by its own attributes rather than assuming a rarer egg produces a better earner.

Next step in-game: keep backflipping. Reaching the next biome (or stage, in your version's wording) is the progression step the description ties to rarer eggs — steal what you find, hatch it, and see what joins your collection.